- Guided Hypermedia plays important role in teaching and learning process, it helps to have a rich and active interaction between the learners and the teacher. When the teacher uses guided hypermedia in his teaching, he would be able to get the interest of the learners to listen to the discussion. The learners will also be able to participate to the discussion whenever the learner is interested to listen.
In the role of audience to hypermedia, students interact with hypermedia environments
developed by others. Examples of this type of interaction would include reading
articles in online encyclopedias, observing a PowerPoint presentation (with
links and other multimedia elements) developed by a teacher, playing
interactive adventure games, or looking at various interactive websites on the
Internet. Lu (n.d.) would consider this as level 1, or read only hypermedia. As an audience to hypermedia, children often still manage to control how they
navigate through the information, and one child is likely to navigate the
material in a different order than another. Students will choose their paths
based on their interests and objectives. While students are able to have some
control in this role, they are still limited by the design decisions made by
the software designer or their teacher (Turner and Handler, 1997).
The second of these broad categories
would include students as authors of their own hypermedia. In this role, students will develop hypermedia projects by conducting research on a topic,
identifying relevant information, and then selecting what elements to include
in a final product. Students will have to consider the layout of the text as
well as what multimedia components to include in their product. Students must
also determine how they will link information based on whom the intended
audience will be. In addition, students will have to learn how to use software
components, or perfect their knowledge of the software they are using, and then
debug any problems they encounter (Turner & Handler, 1997). This second
broad category of authoring hypermedia would correspond to Lu's (n.d.) level 2
(participatory) and level 3 (exploratory) hypermedia. Using hypermedia in this context will not only allow students to
have control over how they learn, but will also force them to learn basic
information and use higher level thinking skills in the process developing
their final hypermedia product.
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